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Post by concreteangel on Feb 24, 2009 21:45:02 GMT -5
Yeah, that's why I'm fond of sages. They can use healing magic but their HP isn't too awful. Early on in the game, though, it's super hard to keep your people alive. And THEN, you don't want to waste space in your party having too many unnecessary healers because 1. They're still a person, and you can only take so many people to the fight, and 2. you have to guard them. Later on in Sacred Stones, Pent becomes my healer often, along with L'Archael. But early on I have a tough time.
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Sheogorath
Kyoshi Azula
Lord of the Never-There
Yeah, an Avatard and a brony. Got a problem with that?
Posts: 2,223
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Post by Sheogorath on Feb 26, 2009 0:28:13 GMT -5
Yeah, that's why I'm fond of sages. They can use healing magic but their HP isn't too awful. Early on in the game, though, it's super hard to keep your people alive. And THEN, you don't want to waste space in your party having too many unnecessary healers because 1. They're still a person, and you can only take so many people to the fight, and 2. you have to guard them. Later on in Sacred Stones, Pent becomes my healer often, along with L'Archael. But early on I have a tough time. Pent was in the first one. As promised, I'd keep an eye out for Action Replay codes for Fire Emblem DS, but there's nothing for getting every character and not having to sacrifice anybody. There are, however, two codes of interest. One, where when you activate it by highlighting the character you want and pressing the appropriate buttons, you can give them max HP, while the other you can select another character you want and by putting in the appropriate button combination, you can give them low HP. This is useful for training up weak characters early on when coupled with the Quick Level Up code they made. That's it, that's all the codes Datel made for it. That. Is. Lame.
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Tera253
Gran Gran
In Soviet Russia, post writes you
Posts: 588
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Post by Tera253 on Feb 26, 2009 14:02:35 GMT -5
exactly. and after playing it the 2nd time through, my 3rd tiem was even better than my 2nd, because the more you play those games, the more you learn about them. ~Sanaki~ Right. But you know, sometimes you just can't help but make some dumb mistakes. It's unavoidable, you know? I really don't like the fact that your healers not only can't attack until they've changed class at least once, but all throughout, they don't have any HP. Oh, sure, they can dodge and gain Defense at higher levels, but even when they've gone 20/20 (in the earlier games) their HP still sucks! And to make matters worse? They're slow, and usually the enemy can get two hits on them, if it even takes that many hits to kill them! exactly. it becomes a bit annoying after a while, so I usually just give me people a bunch of potions or whatever and send them in instead. although I was able to make good use of Rhys in Radiant Dawn as a Light-weilder. ~Sanaki~
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Sheogorath
Kyoshi Azula
Lord of the Never-There
Yeah, an Avatard and a brony. Got a problem with that?
Posts: 2,223
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Post by Sheogorath on Feb 27, 2009 23:06:30 GMT -5
Right. But you know, sometimes you just can't help but make some dumb mistakes. It's unavoidable, you know? I really don't like the fact that your healers not only can't attack until they've changed class at least once, but all throughout, they don't have any HP. Oh, sure, they can dodge and gain Defense at higher levels, but even when they've gone 20/20 (in the earlier games) their HP still sucks! And to make matters worse? They're slow, and usually the enemy can get two hits on them, if it even takes that many hits to kill them! exactly. it becomes a bit annoying after a while, so I usually just give me people a bunch of potions or whatever and send them in instead. although I was able to make good use of Rhys in Radiant Dawn as a Light-weilder. ~Sanaki~ That's cool. I didn't use Rhys too much until he changed class. I just used Bonus EXP on him till that happened. Being able to attack made him a lot more effective. And being that his Staves skill and Light skill were intertwined, as he attacked, he was able to use better and better staves as the game went on.
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Tera253
Gran Gran
In Soviet Russia, post writes you
Posts: 588
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Post by Tera253 on Feb 28, 2009 12:03:12 GMT -5
yeah, I had to help him along a little bit with some bonus EXP, but he proved to be rather useful.
[in Radiant Dawn he starts as a Bishop though, which means he can use light magic straight off] ~Sanaki~
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Post by concreteangel on Mar 1, 2009 12:04:08 GMT -5
Shadow Dragon is out?!?!?
OMG I must buy!
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Sheogorath
Kyoshi Azula
Lord of the Never-There
Yeah, an Avatard and a brony. Got a problem with that?
Posts: 2,223
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Post by Sheogorath on Mar 1, 2009 23:24:03 GMT -5
Shadow Dragon is out?!?!? OMG I must buy! Yeah, it's been out since the 12th or 16th, whichever it was that I said on the previous page or the page before it. And is that right? Rhys starts as a Bishop in RD? Cool, cool. Still, one thing I still fail to understand, Mist. She starts as a healer, then when she changes class, all of a sudden, she's a Warrior-type, too, and capable of using swords now? WTF? I'm sorry, but aren't Troubadours usually wielders of Anima magic? Or, being that that's been broken down to Wind, Fire, and Lightning and then consolidating Dark and Light into just Light, shouldn't Troubadours use Light magic like Bishops or Wind, Fire, or Lightning magic like Sages in the Path of Radiance universe? It makes little sense. Staff wielder does not equal sword-slinger at class change in my mind.
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Tera253
Gran Gran
In Soviet Russia, post writes you
Posts: 588
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Post by Tera253 on Mar 5, 2009 15:06:30 GMT -5
Mist is a bit odd, that's true.
in RD though, she's a Cleric [only one I've seen] and she can use a staff and a sword. She was an effective little kid for finishing off the enemies that had a tiny bit of HP that you didn't want to waste one of your powerful units on. And she had her own unique sword that was ranged, which kept the girl out of harms way a little better.'
~Sanaki~
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Post by mikael on Mar 6, 2009 23:45:37 GMT -5
The console Fire Emblems have been atypical as far as the class systems go. To my knowledge none of the other games were so specific as to have a strictly linear class system. It does allow for making each unit unique, though, as opposed to what happens with Sacred Stones where you have about fifty paladins.
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Sheogorath
Kyoshi Azula
Lord of the Never-There
Yeah, an Avatard and a brony. Got a problem with that?
Posts: 2,223
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Post by Sheogorath on Mar 7, 2009 0:04:00 GMT -5
The console Fire Emblems have been atypical as far as the class systems go. To my knowledge none of the other games were so specific as to have a strictly linear class system. It does allow for making each unit unique, though, as opposed to what happens with Sacred Stones where you have about fifty paladins. I disagree. The first one in the U.S., your characters not only changed class once, but they also had "Prestige Class" they changed into determined by their starting class, i.e. Pirates became Berserkers, Wyvern Riders became Wyvern Lords, etc. You could play around a bit in Sacred Stones, where you could choose to make your characters this or that at class change. Path of Radiance and Radiant Dawn are atypical, yes, but not a whole lot in the class system til Radiant Dawn. Path of Radiance still had the "One class change and specific class changed into" rule from earlier games, although, some new starting classes were added, but few new "Prestige Classes" being added that I can remember. Archers still became Snipers, Cavalier-types still became Paladins, etc. Radiant Dawn throws that out the window with characters who change class twice. Both Path of Radiance and Radiant Dawn have some unusual things about them compared to earlier titles, such as doing support conversations in the base and bonus EXP, among other things.
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Horyo
RP Admin
All your bending are belong to us.
Posts: 2,572
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Post by Horyo on Mar 7, 2009 6:31:36 GMT -5
It's rather difficult to play through a mission without risking the loss of one unit.
I want all my people surviving!
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Sheogorath
Kyoshi Azula
Lord of the Never-There
Yeah, an Avatard and a brony. Got a problem with that?
Posts: 2,223
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Post by Sheogorath on Mar 7, 2009 6:53:04 GMT -5
It's rather difficult to play through a mission without risking the loss of one unit. I want all my people surviving! You play Fire Emblem, Horyo? Huh. Somehow, I didn't think you the type to go for it. It's not for everybody. Very unforgiving, lose one and they're gone forever, or at least til you start over again. Okay, so I bought Shadow Dragon and the guide earlier. I'm going to have them both in about a week.
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Post by concreteangel on Mar 7, 2009 12:16:36 GMT -5
Sweet! Tell me if it's worth it. I read the reviews on GameFAQs, but they were so ridiculous that I couldn't figure out if the game was worth buying it or not. Most people literally gave it either a really high score, or a really low score. I only have a VERY limited money supply, and I don't want to spend half of what I currently have on a game that could be a waste.
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Post by mikael on Mar 7, 2009 16:20:40 GMT -5
Heh, Shadow Dragon has several things that I really like, like the reclassing system.
I'm willing to admit that I play most DS games on an R4 these days.
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Sheogorath
Kyoshi Azula
Lord of the Never-There
Yeah, an Avatard and a brony. Got a problem with that?
Posts: 2,223
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Post by Sheogorath on Mar 8, 2009 22:12:16 GMT -5
Sweet! Tell me if it's worth it. I read the reviews on GameFAQs, but they were so ridiculous that I couldn't figure out if the game was worth buying it or not. Most people literally gave it either a really high score, or a really low score. I only have a VERY limited money supply, and I don't want to spend half of what I currently have on a game that could be a waste. When I have it and have enough of an opinion about it to post, I promise that I will give a fair and unbiased report. If I like it, I'll let you know. If I mostly like it, but dislike certain parts, I'll let you know about that, too.
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