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Post by Milkman on May 16, 2008 6:51:43 GMT -5
I haven't been able to be much online at DH due to a lot of personal sircunstances but i'm kinda back Some time ago i've started playing Dungeons & Dragons with some friends of mine and since then i'm hooked on rpg. Going to start on vampire the masquerade soon Since the first day that i started playing D&D i got the idea of building an Avatar tabletop RPG and i finely started working on it. I would like you to give me some feedback on some key idea's i have. 1. Rather then making an Avatar character the game master could reveal at some point that one of the players is actually the Avater. The Avater could be an non player character or not in the story. The main point is players are unable to make an avatar character. 2. I'm looking to the option of making a different system for character development. Rather than collecting experiance in order to go a level up i find the idea that new skills can only be learned from a master more intresting. Skills that players already posesses could be improved with experiance points 3. Players build their character based on nation and bender or non bender. there won't be any classes or something. I'm playing with the idea that benders cannot learn every skill so that they aren't overpowered. Differences between players should come from the skills they learn and invest experiance points in. 4. I'm also thinking of 2 types of damage, damage that actually kills a character and damage that knocks opponets unconcious. I would like to heve feedback on those 4 idea's. The actual skill system would probebly work in a similar way as in D&D. Every skill will be based on a certain ability. The ability will give a bonus. The ability bonus + the number of experiance point a player invest in the skill will determine how good a player is in a certain skill or bending move. If anyone has good idea's for skills please let me know
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Post by .....:~~LordToph~~:...... on May 20, 2008 20:36:52 GMT -5
Sounds Cool
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Post by Milkman on May 28, 2008 8:23:53 GMT -5
I'm currently working out the game mechanics for player characters. Every character will have 4 to 6 general abilities. I currently have worked out 4 abilities and a few skills that are based on them. Abilities: Strength: Strenght covers all skills that require psychical strenght. Soma examples are hand to hand combat, melee weapons, climbing and moving objects. Reaction: Reactions covers a characters abilitie to react to sudden events. Reaction covers skills such as dogding attacks and will aslo help determain your initiative for the combat phase. Intellegence: Intellegence will cover a lot of non combat skills such as skills needed to operate vehicles, understanding mechanics, picking locks and a lot more. I'm also looking into a skill that will help players see the posibilitie of their surroundings. Bending: All bending tricks will be based on this abilitie. Althrough non benders can't bend they will probebly have this abilitie to. I'm looking into how to incorperate bloodbending and more importantly, how to counter it The abilities will give characters a bonus on their skills. The final bonus is based on a dice roll + the nation bonus. Each of the 4 nations will have strong and weak points wich will be reflected in bonusses for all the abilities, healthpoints and speed. The bonusses are based at the philosophy behind the nations. Characters from the earthkingdom will probebly get a bonus for strenght and healthpoints but will be limited in speed and reaction. This reflects that the people from the earth kingdom are strong and enduring. Airnomads will probebly excel in speed and the adilitie to dodge incomming attacks and have less strenght and health Reflecting their peacefull nature and way of life. There are also a some problems where i run into. Each form of bending will have a number of attacks and skills that characters can learn. Most of the bending moves used in the show are unnamed and comming up with cool names isn't easy. I'm also looking for ways to make the 4 nations more different. Next to the different abilitie bonusses for each nation i'm thinking of giving each nation some special skill. I'm not sure about that because everybody in the show can learn almost everything except for bending. An other option is to give each nation some free starting skills.
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ƒelinoel
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Post by ƒelinoel on Jul 4, 2008 1:19:39 GMT -5
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Post by Milkman on Jul 8, 2008 1:33:50 GMT -5
I know, but i don't like the idea of using the D20 system for an avatar RPG. The D20 system was build originally for Dungeons & Dragons. Any rpg that addapted the rules felt like you played D&D with a few addaptions. I believe that the D20 does not honor the dept of the avatar verse.
Differences in philosophy and apperance between de different nations are not incorporated. The people from the earthkingdom are strong and enduring (Iroh tells that in Bitterwork when he discusses the differernt nations with Zuko). in the show, people from the Earthkingdom are usualy bigger and more muscular build then from the other nations. This should also be reflected ingame in a way like that Earth Kingdom citizens posseses more psychical strenght and are able to endure more damage than people from the other nations.
That's why i decieded to build it from scratch
Only the project is temorarely halted due to shortage of time
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ƒelinoel
Teo
Order of the White Lotus Grandmaster
Would you care for a game of Pai Sho?
Posts: 425
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Post by ƒelinoel on Jul 8, 2008 2:30:07 GMT -5
I know, but i don't like the idea of using the D20 system for an avatar RPG. The D20 system was build originally for Dungeons & Dragons. Any rpg that addapted the rules felt like you played D&D with a few addaptions. I believe that the D20 does not honor the dept of the avatar verse. Differences in philosophy and apperance between de different nations are not incorporated. The people from the earthkingdom are strong and enduring (Iroh tells that in Bitterwork when he discusses the differernt nations with Zuko). in the show, people from the Earthkingdom are usualy bigger and more muscular build then from the other nations. This should also be reflected ingame in a way like that Earth Kingdom citizens posseses more psychical strenght and are able to endure more damage than people from the other nations. That's why i decieded to build it from scratch Only the project is temorarely halted due to shortage of time Everything is basically exactly like DnD, earth kingdom-ers being stronger is just a racial modifier
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Post by Milkman on Jul 8, 2008 5:29:59 GMT -5
I could not find on the site how the racial modifiers are implemented. Does it work in a way like picking half orc for earth kingdom, humans for watertribe ectra?
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ƒelinoel
Teo
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Would you care for a game of Pai Sho?
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Post by ƒelinoel on Jul 8, 2008 14:24:50 GMT -5
I could not find on the site how the racial modifiers are implemented. Does it work in a way like picking half orc for earth kingdom, humans for watertribe ectra? I think they ended up going without racial modifiers, but house rules are always added in games and a game I am running will definitely have house rules for racial modifiers
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Post by Milkman on Jul 10, 2008 0:51:01 GMT -5
Cool, i might end up introducing the avater D20 system in my DnD group. There are some more avatar fans there
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ƒelinoel
Teo
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Would you care for a game of Pai Sho?
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Post by ƒelinoel on Jul 10, 2008 3:17:30 GMT -5
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Post by sebastianthecrab on Jul 10, 2008 9:19:40 GMT -5
are you going to make actual miniatures for this tabletop RPG?
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ƒelinoel
Teo
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Would you care for a game of Pai Sho?
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Post by ƒelinoel on Jul 10, 2008 15:15:08 GMT -5
are you going to make actual miniatures for this tabletop RPG? When I play DnD it is either with premade figures or with none at all
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Horyo
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All your bending are belong to us.
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Post by Horyo on Jul 10, 2008 15:23:35 GMT -5
are you going to make actual miniatures for this tabletop RPG? When I play DnD it is either with premade figures or with none at all Whoa! Sounds advanced, being able to play with no characters O: I've always wanted to try D&D but I never had the time for it.
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ƒelinoel
Teo
Order of the White Lotus Grandmaster
Would you care for a game of Pai Sho?
Posts: 425
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Post by ƒelinoel on Jul 10, 2008 15:29:23 GMT -5
When I play DnD it is either with premade figures or with none at all Whoa! Sounds advanced, being able to play with no characters O: I've always wanted to try D&D but I never had the time for it. Its not really all that hard, the really only time I ever played DnD with any figures was when someone in my party played a dragon, he had an attack that was really difficult to figure out without knowing exactly where everyone was, other then that it was pretty easy, although thinking about it, with benders the same problem would arise... So I would recommend figured be used in the Avatar d20 system
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Post by Milkman on Jul 11, 2008 0:34:10 GMT -5
We only use figuers during some battle in our dnd group to keep track of the locations of every character. I don't want to be acadently hit by a burning hands or acid arrow Making figuers is not really my thing
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